1. Scarecrow Funeral
2. Miguel's Domain
3. Murder Dune
4. Dust Witch's Chapel
5. Potion/Moonshine Room
6. Scarecrow Room
7. Miguel 1:1 Room
8. Chicken Cage Room
9. Locker Room
10. Dust Witch 1:1 Room
11. Restrooms
1. Scarecrow Funeral
This is one of the areas that I think I
got very close to accurate, since there are a couple of official
photos of it out there. The shack is designed so that if you did
happen to put a light in there, you could get the streaming bits of
light effect from the Dust Witch's ritual. In theory, anyway.
2. Miguel's Domain
This is where Miguel lives, presumably
(given the tent), and more importantly, where Faye does her desert
dance. The two wooden boxes are sometimes tucked away by the tent.
I suspect that I've made the sand dune too big (from side to
side), but on the plus side, it does include the secret tunnel.
3. Murder Dune
The “Red Moon” sign here is way,
way, way too big. Probably four or five times too long. But it was
important to me to actually build it out instead of just putting up a
flat tile like I do for most signs, particularly because the real
thing actually is somewhat three-dimensional. The side effect of
this is that the dune wound up being somewhat too short in order to make it fit, but
hey – you get the point.
4. Dust Witch's Chapel
I find this to be the most pleasantly peaceful room in the show; a good place to go if you just need to rest and clear your head. Very little happens in here - just a bit of Dust Witch business, which may or may not include an extended nap. It's packed to the gills with little things to look at, though, my favorite of which (not recreated here, sadly, because "how?") is a birdcage containing the William/Mary postcard. There are some drapes at the entrance to the bed chamber and a sort of beaded curtain in front of the organ chamber directly opposite, but those are both such small spaces that I felt better leaving the view unobstructed. There are also several more chairs in the real thing than I could fit here, since LEGO chairs are a touch over sized.
5. Potion/Moonshine Room
This is one of those rooms that's
probably way off. Any time much of the décor falls into the category
of “stuff on shelves,” that's likely to be the case – but the
general layout is accurate. It's a fun little room that is pretty
difficult to find – you either use the tunnel under the dune or you
have to slip your fingers around the edge of the door (which is not
nearly as visible as it is in this model, due to the darkness) to
pull it open. If I were making this model for real, the scarecrow
wouldn't have all of that junk down around his feet – but sadly, in
the program, you can't just lay pieces out – they have to attach.
6. Scarecrow Room
I managed to go more than 20 shows
before I ever even set foot inside this creepy room. The little
wrench arms are meant to represent scissors stabbed into the wood (it
sort of works if you squint. . The clamp itself is the handles).
On the other desk, the colored wedges are 3-ring binders, which are
arranged in a circle. I'm pretty sure there must be a lamp in here
somewhere, but no idea where it should be.
7. Miguel 1:1 room and 8. Chicken Cage Room
The emptier of these two rooms is
Miguel's 1:1 room – he retrieves his scarecrow costume from the
cabinet in the back and then performs the 1:1 over by the cabinet on
the same wall as the door. The chicken cage room is just atmosphere;
nothing actually happens there. The real cages are actually about
half that size, and there's a lot more of them.
9. Locker Room
This is another one where I feel like
I've missed a lot of the nuance due to not actually spending much
time in here, but this is the gist. Another room where nothing
happens – it's just for atmosphere.
10. Dust Witch 1:1 room
This is basically a guess, since
everyone who comes in here gets blindfolded for most of it. The
spare, grey room with the table/gurney is definitely there, though,
and the rest is definitely covered with sand. I don't actually have any idea if
there is really a wall dividing the big sandy area, but it's on the
floor plan. Alternatively, the entire blindfolded portion may take
place in the smaller sandy room (with the big light actually situated
in there), and the larger room may just not be used – but my vague
recollection of the exit door position does suggest something akin to
what I've got here.
11. Restrooms
Restrooms. Toilets. Loos. I've never
actually been inside the top floor restrooms, so the colors are
entirely fabricated by me - but the floor plans were surprisingly
detailed. Granted, for all I know they could be both surprisingly detailed and completely wrong - but I'm going with them anyway.
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