Sunday, June 29, 2014

The Drowned Lego: Basement

Basement: 7,557 pieces
1. Red String Room
2. Reception
3. PA's Office
4. Masonic Temple
5. Temple Anteroom
6. Back Room with Shrine
7. Foley Storage Room (aka DEMON ROOM!)
8. Foley Room
9. Hallway
10. Alice 1:1 Room
11. Wooden Moon Room
12. Sunflower Room
13. Stanford 1:1 Room
14. Stanford's Domain
15. Reel-to-Reel Room and Office
16. Photo Room
17. Horses!
18. Pitch Black Projector Room
19. Lifts Area
20. Stanford's other 1:1 Room
21. Drafting Room
22. Prosthetics Room
23. Plinth Room
24. Car Park
25. Restrooms

1. Red String Room

Like the name says. There are a lot more strings in actuality, and they all have tags – but that obviously wasn't going to happen at this scale.  You can also see the doors to the Paddington Tunnel, which should actually by at a bit more of an angle

2. Reception

This whole section of the map is full of odd angles that I just sort of cheated on, because LEGO and angles other than 90 degrees do not mix. 

3. PA's Office


I feel that I've probably short-changed the details in this room just a bit. Also, The piece of furniture by the window (actually a card catalog) should really be on the diagonal wall, but the nature of the bricks I had to use to create the diagonal meant that the door had to be centered, so I wasn't able to leave room for it.

4. Masonic Temple


The centerpiece of the entire basement, where Frankie's Initiation and Stanford's Private Party (the orgy) happen. You'll be able to see it better from the other side, but there's a tunnel behind the table that leads to the temple anteroom.

5. Temple Anteroom


The other half of the big room. The desk in the center is on wheels, and gets rolled all around the room. The grandmother mannequin is meant to have a walking stick, but a ski pole was the best I could do with the parts selection. The Marshall and Mary effigies are the only character minifigs that I have put together, at least at the time of this writing. That big white back wall actually has a very elaborate mural painted on it.  Behind the grandmother you can see the secret tunnel from the other room.

6. Back Room with shrine

Not much to say about this. It's a big empty room, and there's a shrine tucked away in back behind a wall.

7. Foley Storage Room (aka DEMON ROOM!)


I have been in this room but a single time in all my trips to Temple Studios. I'm really bad about not going places unless a character leads me there. The layout of furniture is correct, if not the details. The book on the wooden table lists instructions for summoning demons using various items that are stored in the room, so I based the contents of the shelves off of Sarah Heenan's transcription of the book rather than direct observation.

8. Foley Room



I've never actually seen the back portion of this room (behind the glass) with my own eyes, except for what was visible through the glass – it's entirely based on second-hand information. In the main Foley room, the wooden frame containing objects (leaves, bricks, etc) for making sound effects is actually subdivided into something like 8 sections, but I simplified it down for this purpose. The aquarium in the corner does not actually have a black lid on top, but I put the piece on there to give it a black rim when viewed from the side, which I think makes it feel more like what it is.

9. Hallway

Not much happening here – it's just a bit of hallway. But I wanted to show some of it in close-up, and point out the photos of stars that are stuck in clusters all over it.

10. Alice 1:1 room and 11. Wooden Moon Room


Two rooms used exclusively for 1:1's. Those body parts behind the curtain in Alice's room (the red one) are her initiation costume. In the moon room, the wooden moon is definitely an approximation. The real thing is made up of much smaller pieces, in a much more chaotic pattern.

12. Sunflower Room

Nothing in here but sunflowers.

14. Stanford's Domain and 13. Stanford's 1:1 room


There are, in actuality, a whole lot of things on those two little round tables, but when you're only working with four studs, there's not much you can do. In the 1:1 room, that tiger skin (yes, that's what the orange and black thing is supposed to be) may well be in the wrong spot. But there's a tiger skin in there somewhere. The black floor is also probably entirely wrong, but since I don't know what to replace it with, I'm leaving it for now.

15. Reel-to-Reel room and Office


This is the heart of the studio – that reel to reel player on the desk is the source of all the voiceovers in the whole show. The cabinets are all filled with objects that correspond to certain times of day, but it just wasn't feasible to try to build anything in there at this scale (even though a comprehensive listing of contents is available online). The outer office is where some Claudes change before and after the initiation.

16. Photo Room


This is a case where LEGO, with its rigid grid structure, can't really capture the sheer chaos of the actual room. There are a massive number of photos on the desk and strung up along wires that run from the desk to the wall. There should also be a clipboard hanging down over the desk, which may or may not have a photo attached, depending on the time of loop. On the other end is the shredder where Stanford destroys Dolores's photo.

17. Horses!

For some reason, there is such a thing as a LEGO horse, but not a separate horse head piece. I guess I need to wait until they start making licensed sets from The Godfather. Anyway, I had to approximate it with other pieces. There should be a big Temple Studios logo on the wall between the horses. Just to the right, you can see the very end of the frisky corridor, which didn't get a separate image because it's just a long, narrow corridor – though still a very special place for fans of the show.

18. Pitch Black Projector Room
projector room 1

I have no idea if that sink is accurate – it's in the right place, but the room is, literally, pitch black – except for a stream of light shining from the projector through a photo suspended in front of it. Not a place I've spent much time in, and nothing happens in there anyway - but it's fun to stop off in briefly.

19. Lifts Area

This is the area where the lifts let out, and from here you can see the lifts themselves, with the three photos on each side. The William, Mary, and Dwayne photos, which you can see best from this angle, are attached to clipboards.

20. Stanford's Other 1:1 Room

This is where Stanford (but not all Stanfords) does his 1:1 near the end of the loop.

21. Drafting Room



This is Phoebe's domain, accessible only with a studio exec pass. This room is crammed so full of tiny little details that I couldn't begin to recreate them all. The three most important things are here, though – the big black board that charts out all of the loops (with the transparent marker to show which scene we are on), the character dossiers by the door, and the desert models area, although I didn't exactly build everything she has there (a scarecrow funeral less than a foot across? Madness!

22. Prosthetics Room


Outside of the moonshine/potion room up in the desert, this has my vote for room most likely to be missed. It's tucked away in a nook behind the door to the big white hallway and, like many rooms in the basement, nothing really happens there – it's just for atmosphere. I never would have found it if I wasn't deliberately seeking out the holes in my map. Wonderfully creepy, though. My limited parts options don't allow me to fully show the array of artificial body parts all over the room. The heads on the wall are not really heads – in actuality, there are a couple of dozen faces tacked up to that wall.

23. Plinth Rooms

Another basement atmosphere special. Each of the blocks has some sort of artifact relating to Marshall or Mary (book, glasses, flask, purse, etc), with a red label. Again, due to the scale, I decided to just put on the red labels and imagine the items on the plinths, rather than try to explain that a 1x1 tile of one color represents a wallet, a tile of another color is a package of pantyhose, etc.

24. Car Park

This is the big one – the gigantic, cavernous space where Conrad and the Fool's 1:1's take place. The path to the horse is, of course, a complete shot in the dark.  I dare anyone to actually figure out all of the turns and directions when they're actually in there in the moment.  I decided to stick with the out-of-date red string instead of the current white for contrast purposes – and because I have yet to actually make it all the way to the horse following the white string, so the red has more meaning for me.

25. Restrooms

It's impossible to tell what color anything is in there, due to the red light, and I've obviously only been inside one of the rooms. So I just followed the floor plans as much as possible and guessed at white and grey for the colors.  Seems like a safe, standard guess.

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